Ever wondered how to make an ecosystem come
out of vertical walls etc?
1) Take your object, apply an ecosystem to
2) We need to rotate the eco objects by altering
it in "Scaling and Orientation".
Go to "Rotation", click "All Axis", then click
the function editor button for it, and "adjust random number".
Check "Direction from Surface" is at
I've worked this out to be 0.5 vue units = 45 degrees!
Adjust number as need.
Then Rotate the *object* the ecosystem is on.
3) so say you want some trees growing out of an almost vertical
slope on a terrain, you could make a flattened cube, apply an ecosystem
to it, rotate the ecosystem's object and, place it just underneath
the terrain, so you have the illusion of plants growing out of sheer
NOTE: if you rotate the object the eco is on, or
edit it, it will reset and your rotated eco will be cleared, so