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Adventures in Wildspace! #21


In the heat of battle, folk do run or magically escape. On a planet, it's usually much easier to see them, and in Wildspace, mostly there's no where to run to (short of Teleporting).

However, in asteroid fields, folk can jump from one rock to another if they are some what close (you can jump very far in Wildspace, no air resistance, and gravity is often weird), or use magic. Thus fights in such areas can turn into complex three dimensional hunts and skirmishes.

And for those used to more "normal" ideas of space, where folk would flash freeze, explode etc without space suits...the weird nature of the fantasy setting of Wildspace will be explained further in the next episode ;)



Adventures in Wildspace! #21 original render


Spelljammer and Dungeons and Dragons are copyright Wizards of the Coast. This work is not endorsed or sanctioned by them.
This art and writing though, are my creations.

It is not-for-profit fan-art and fiction, and is thus hopefully not gonna get my ass in a hook ;)